Hello
Unity Editor 记忆 Android 发布设置中的签名配置
Assets/Editor/SigningConfigs.cs using UnityEditor; /// <summary> /// 签名配置 /// </summary> [InitializeOnLoad] public class SigningConfigs { static
Android repositories 镜像配置
如果使用build.gradle buildscript { repositories { maven { url 'https://maven.aliyun.com/repository/google' } maven
Android 归档
Android Studio 下载文件归档 https://developer.android.com/studio/archive 模拟器下载归档 https://developer.android.com/studio/emulator_archive
Gradle 分发 URL 修改
镜像地址: 腾讯软件源:https://mirrors.cloud.tencent.com/gradle/ 南京大学开源镜像站:https://mirror.nju.edu.cn/gradle/ 使用示例: gradle/wrapper/gradle-wrapper.properties #Thu
gradle.properties
## For more details on how to configure your build environment visit # http://www.gradle.org/docs/current/userguide/build_environment.html # # Specifi
RecyclerView 设置滑动速度
RecyclerView设置滑动速度 private static void setMaxFlingVelocity(RecyclerView recyclerView, float velocity) { try { Field field = recyclerView.g
Android MediaCodec stuff
https://bigflake.com/mediacodec/
Activity 和 Fragment 生命周期
Activity 生命周期 Fragment 生命周期
Beyond Compare 4 重置评估时间
@echo off set key=HKEY_CURRENT_USER\Software\Scooter Software\Beyond Compare 4 set name=CacheID reg query "%key%" /v "%name%" > nul 2>&1 if %errorle